ILLUMINATE

HARVESTER

The Harvester is a large mechanical tripod created by the Illuminate, equipped with a durable shield that absorbs incoming damage. It utilizes a continuous long-range laser attack from its single eye and unleashes an arcing electrical shock at close range to eliminate threats.

ABILITIES

Harvesters do not activate their shields until alerted.

Their primary attack is a sweeping death ray, which they charge momentarily before firing. This near-instantaneous laser beam is capable of eliminating Helldivers on impact.

At close range, Harvesters switch to an electrical arc attack, discharging high-voltage energy from their eye to incapacitate and kill Helldivers.

TACTICS

  • Harvester shields regenerate shortly after breaking, requiring constant firepower to keep them down.
  • The shield generators are located above and below the Harvester’s eye. Destroying either will permanently disable the shield.
  • A single shot from the APW-1 Anti-Materiel Rifle can destroy a shield generator, making it a strategic choice for long-range engagements.
  • If the Harvester is not yet alerted, Helldivers can disable the generators before the shield activates. However, missing the shot will alert the Harvester.
  • Despite their thin frame, Harvesters are highly durable, making Orbital and Eagle stratagems unreliable against them due to their small hitbox compared to similarly sized enemies.
OVERSEER

The Overseer is a medium infantry unit of the Illuminate, wielding an energy staff that functions as both a ranged and melee weapon. It also carries a directional energy shield on its left arm, which it deploys for protection when not attacking.

ABILITIES

At long range, Overseers fire powerful single-shot energy projectiles from their staves after a brief charge-up delay.

When under sustained fire, Overseers raise their collapsible energy shields, which protect their upper and middle body from frontal attacks.

At close range, Overseers rush toward Helldivers, swinging their staff in fast, sweeping melee strikes.

Additionally, if an Overseer spots a Helldiver, it will point its staff and command nearby Voteless to attack.

  • Overseers are highly dangerous in close combat, as their melee combos knock Helldivers to the ground.
  • Follow-up attacks are often lethal before Helldivers can recover.
  • If an Overseer has taken enough armor damage, a Helldiver’s melee attack can stagger them, which can be life-saving in close quarters.
  • Explosive weapons, such as the PLAS-1 Scorcher, are highly effective, as they bypass armor and deal direct damage to health.
  • High fire-rate weapons, like the MG-43 Machine Gun and AR-23 Liberator, are effective at stripping armor and tearing through exposed flesh.
ELEVATED OVERSEER

The Elevated Overseer is a flying infantry unit of the Illuminate, armed with a rapid burst-firing energy weapon and grenades. Its high mobility and evasive maneuvers make it a difficult target to hit.

ABILITIES

Elevated Overseers hover above the ground, using sharp turns and evasive maneuvers to dodge incoming fire.

While advancing toward Helldivers, they fire quick bursts of energy projectiles and periodically throw grenades between attacks.

Their armor plating covers their bodies, offering protection against their respective AV category. Armor can be bypassed with higher penetration projectiles or destroyed to expose their weak points.

TACTICS

  • Elevated Overseers are difficult to hit due to their flight patterns and evasive maneuvers. Stunning weapons can immobilize them, making them easy targets. Effective options include the ARC-12 Blitzer, ARC-3 Arc Thrower, and SG-20 Halt (with stun rounds).
  • Once stunned, a precise headshot from weapons like the P-4 Senator or APW-1 Anti-Materiel Rifle will kill them instantly.
  • Stunning an Elevated Overseer mid-grenade throw will cause them to drop their explosive, reducing their overall threat.
  • The AX/AR-23 “Guard Dog” and AX/LAS-5 “Guard Dog” Rover are highly effective, as their perfect accuracy strips armor plating, making the Overseer vulnerable.
VOTELESS

The Voteless are horde-based enemies created by the Illuminate, designed to overwhelm Helldivers in close-quarters combat. While individually weak, their strength lies in their sheer numbers and speed, making them a persistent threat on the battlefield.

ABILITIES

Voteless charge directly at Helldivers, attacking with claw swipes once within melee range.

If a target is just beyond reach, they can lunge forward to close the gap and strike.

TACTICS

  • Individually, Voteless pose little threat, as their attacks are weak and require close proximity. However, their true danger comes in numbers, often soaking up fire to protect stronger Illuminate enemies.
  • Slightly more durable than other chaff units, such as Scavengers and Troopers.
  • Weapons with high fire rates or area-of-effect damage are ideal for clearing out Voteless hordes.
  • Poison Gas effects work particularly well against large groups, as they cause confusion among Voteless.
  • Defensive Stratagems, such as the A/ARC-3 Tesla Tower and A/FLAM-40 Flame Sentry, are highly effective due to their wide-area damage capabilities.
  • Some Voteless may continue crawling and attacking after losing their legs.
WATCHER

The Watcher is a scouting enemy created by the Illuminate, designed to identify threats and call for reinforcements. It is the only Illuminate enemy capable of launching flares to summon Warp Ships for reinforcements.

ABILITIES

Watchers are flying drone units that roam the battlefield aimlessly until alerted by:

  • Direct line of sight with Helldivers
  • Nearby attacks
  • Taking damage

TACTICS

  • Watchers should be eliminated before they can call for reinforcements, making high-precision weapons ideal choices.
  • The ARC-12 Blitzer and ARC-3 Arc Thrower are effective for interrupting reinforcement calls, preventing further enemy deployments.
  • Watchers can survive losing multiple fins, so Helldivers should aim for center mass to conserve ammo.